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Warforged Wizard 18 / Rogue 2 – Best DDO Solo Build

The Warforged Wiz 18 / Rog 2 build is one of the most efficient and fun solo builds for DDO. Combining the toughness and survivability of the Warforged, with the DPS of the Wizard and the utility skills of the Rogue. This build will make it possible to solo a lot of the game that other classes and builds can only dream of. This build is excellent even with a 28pt build but a 32pt build is recommended.

The Warforged races are naturally strong and durable so even though you are a Wizard you will be able to take some damage. And deal some damage Melee in the beginning. Start out by using a high damage two handed weapon, like a Falcion, Great Axe or a Great Sword. Before you get high damage spells this will enable you to plow through the first couple of levels anyway. If you got some gold to spend, invest in a good weapon. You will also be able to self heal because of the Repair line of spells. Repair spells are like heals that only work on Warforged, making the Wizard / Warforged combo extremely durable.

Getting one or two Rogue levels is also vital to soloing efficiently. Being able to disarm traps and having the Rogues utility skills, saves a lot of time, health and makes the soloing experience easier.

The Wizard class is a powerful spellcasting class. You will be able to do high amounts of damage. Both AOE and DD spells make sure you can handle any mob or group of mobs.  In addition you have repair spells and buffs to help you survive tough encounters. Some spells will make a lot of difference when you get them. Like the Wall of Fire spell that you will get at Wizard level 7. This AOE fire damage spell will make almost any instance a walk in the park so after getting it, leveling will be quick.

Warforged Wizard 18 / 2 Rogue Build

Level 20 True Neutral Warforged Female
(2 Rogue \ 18 Wizard) 
Hit Points: 226
Spell Points: 1293 
BAB: 10\10\15\20
Fortitude: 10
Reflex: 18
Will: 9

 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20)
Strength 14 14 Dexterity 8 8 Constitution 18 18 Intelligence 18 28 Wisdom 6 6 Charisma 6 6

Tomes Used
+2 Tome of Intelligence used at level 7 
 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20)
Balance 3 3 Bluff 2 2 Concentration 6 31 Diplomacy 2 2 Disable Device 8 32 Haggle 2 2 Heal -2 -2 
Hide -1 -1 Intimidate -2 -2 Jump 6 6 Listen -2 -2 Move Silently -1 -1 Open Lock 3 3 Perform n/a n/a 
Repair 4 9 Search 8 32 Spot 2 17 Swim 2 2 Tumble 3 3 Use Magic Device 2 21 
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness

Level 2 (Wizard)
Skill: Concentration (+3)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Feat: (Wizard Bonus) Spell Focus: Enchantment

Level 3 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1.5)
Skill: Search (+1)
Feat: (Selected) Insightful Reflexes

Level 4 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)

Level 5 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)

Level 6 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Mental Toughness
Feat: (Selected) Spell Focus: Evocation

Level 7 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)

Level 8 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)

Level 9 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Maximize Spell

Level 10 (Rogue)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+7)
Skill: Use Magic Device (+5)

Level 11 (Wizard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)

Level 12 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Spell Focus: Enchantment
Feat: (Wizard Bonus) Heighten Spell

Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)

Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)

Level 15 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Spell Focus: Evocation

Level 16 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 17 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Quicken Spell

Level 18 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Spell

Level 19 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 20 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Concentration III
Enhancement: Improved Concentration IV
Enhancement: Kinetic Spellcasting I
Enhancement: Kinetic Spellcasting II
Enhancement: Kinetic Spellcasting III
Enhancement: Kinetic Spellcasting IV
Enhancement: Kinetic Spellcasting V
Enhancement: Kinetic Spellcasting VI
Enhancement: Reconstructive Spellcasting I
Enhancement: Deadly Kinetics I
Enhancement: Deadly Kinetics II
Enhancement: Deadly Kinetics III
Enhancement: Deadly Kinetics IV
Enhancement: Deadly Kinetics V
Enhancement: Mighty Reconstruction I
Enhancement: Force Manipulation I
Enhancement: Force Manipulation II
Enhancement: Force Manipulation III
Enhancement: Force Manipulation IV
Enhancement: Force Manipulation V
Enhancement: Force Manipulation VI
Enhancement: Force Manipulation VII
Enhancement: Repair Manipulation I
Enhancement: Repair Manipulation II
Enhancement: Repair Manipulation III
Enhancement: Repair Manipulation IV
Enhancement: Repair Manipulation V
Enhancement: Repair Manipulation VI
Enhancement: Repair Manipulation VII
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Subtle Spellcasting I
Enhancement: Wizard Subtle Spellcasting II
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Warforged Healer's Friend I
Enhancement: Arcane Blast
Enhancement: Arcane Bolt
Enhancement: Wizard Archmage I
Enhancement: Wizard Archmage II
Enhancement: Wizard Archmage III
Enhancement: Wizard Archmage IV
Enhancement: Wizard Archmage V
Enhancement: Archmage Secondary Spell Mastery I: Evocation
Enhancement: Archmage Spell Mastery I: Enchantment
Enhancement: Archmage Spell Mastery II: Enchantment
Enhancement: Enchantment I - Hypnotism
Enhancement: Enchantment II - Otto's Resistible Dance
Enhancement: Enchantment III - Hold Person
Enhancement: Evocation I - Magic Missle
Enhancement: Evocation II - Gust of Wind
Enhancement: Evocation III - Chain Missles

3 Comments

  • Reply
    yaniv
    Oct 24, 2012

    way do you need so high Use Magic Device ?

  • Reply
    Greg Campbell
    Mar 09, 2014

    UMD is high to use a variety of race- or class-only items. For example, you may find a hat usable by elves only and you are not an elf.

    Also, why is the Rogue2 level taken at level 10 when Evasion is so good to have?

    How does this build compare with a Paladin2/Sorcerer18 for soloing?

    • Reply
      Charles
      May 18, 2015

      The reason for the delay in rouge lev is as follows. 1 You need to get your firewall as quickly as possible. 2. by delaying rouge until later you get the extra skill points to round out your toon (pump search, disable, spot ect to max so you don’t have issues with end lev stuff) 3. At about lev 10, is when you will begin to be 1 shot killed on a trap even if you do save for the 1/2 damage.

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