DDO Class Guides / Builds

DDO : Battle Cleric Solo Build

Solo capability in DDO is much determined by build. And the Battle Cleric has been a favorite amongst players. The Battle Cleric is a Cleric that can do melee damage and take a beating. Clerics are good for soloing because of their healing skills and buffs and they fact that they can wear plate armor, all this makes them pretty durable. Giving them melee capabilities is done through giving them high STR and giving them melee feats ( Bastard Sword Khopesh Proficiency being the most important). The build below is a pure cleric build with high STR and Khopesh Proficiency but you can also multiclass a 1 or 2 levels into a melee class like fighter, rogue or monk if you want.

This build is made to solo fast and well all through the game, but feel free to modify it to your liking and playstyle. Getting 2 fighter levels might also be a good choice.

Level 20 Lawful Good Human Male
(20 Cleric) 
Hit Points: 262
Spell Points: 1652 
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 5
Will: 20

Abilities        Base Stats         Base Stats         Modified Stats

(32 Point)       (Level 1)          (Level 20)           (Level 20)

Strength             16                 16                   17

Dexterity             9                  9                    9

Constitution         14                 14                   14

Intelligence         10                 10                   10

Wisdom               17                 22                   26


                 Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 20)          (Level 20)
Balance               1                 10                   10
Bluff                -1                 -1                   -1
Concentration         6                 25                   26
Diplomacy            -1                 -1                   -1
Disable Device        n/a               n/a                   n/a
Haggle               -1                 -1                   -1
Heal                  3                 10                   10
Hide                 -1                 -1                   -1
Intimidate           -1                 -1                   -1
Jump                  5                 14                   14
Listen                3                  8                    8
Move Silently        -1                 -1                   -1
Open Lock            n/a               n/a                   n/a
Perform              n/a               n/a                   n/a
Repair                0                  0                    0
Search                0                  0                    0
Spot                  3                  8                    8
Swim                  3                  3                    3
Tumble               n/a               n/a                   n/a
Use Magic Device     n/a               n/a                   n/a

 

 
Level 1 (Cleric)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Jump (+2)
Feat: (Selected) Extend Spell
Feat: (Human Bonus) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Turn Undead

Level 2 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Automatic) Defensive Fighting

Level 3 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh

Level 4 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)

Level 5 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)

Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Mental Toughness

Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)

Level 8 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)

Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Quicken Spell

Level 10 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)

Level 11 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)

Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Maximize Spell

Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)

Level 14 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)

Level 15 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Empower Spell

Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)

Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)

Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Heighten Spell

Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)

Level 20 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Heal (+2)
Enhancement: Cleric Divine Intervention
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Greater Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Cleric Concentration I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Improved Spell Penetration II
Enhancement: Cleric Improved Spell Penetration III
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II
Enhancement: Cleric Wand and Scroll Mastery III
Enhancement: Cleric Wand and Scroll Mastery IV

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